![]() ![]() Due to RoboCop’s metal exterior, he takes only minimal damage from gunfire. Items in the game’s environments, such as exploding barrels and televisions sets, can also be flung around. Weapons dropped by enemies can also be picked up by the player and used for a limited amount of time. ![]() The player’s primary weapon is RoboCop’s Auto 9 gun, which has unlimited ammunition. RoboCop’s public trust score can be built up by interacting with citizens, also affecting gameplay. The overall storyline and ending are also altered depending on decisions made by the player. For instance, the player can choose between using violence or a peaceful approach when seeking information from suspects. The outcome of these quests varies depending on the player’s choices. ![]() The player is given various side quests throughout the game and can choose how to solve them, for example by selecting between different dialogue options. Anne Lewis, RoboCop’s police partner from the films, accompanies the player. The game is set in between the films RoboCop 2 and RoboCop 3. ![]() Playing as RoboCop, the player must clear the city of criminals, conduct investigations, and can also give out parking tickets. I checked my CPU threads again, and the number of cores that were maxed out, was reduced to five.RoboCop: Rogue City is a first-person shooter set in Old Detroit. When I restarted the demo to play on, performance was much better in the same place. I checked my CPU thread usage and it was was maxing out about nine threads.Īnyway, long story short I quit. At this point my performance was quite bad. I had played the first area, then gone through the police station, then come into the open world area. It was odd that there was one time it ran badly, but the circumstances were weird. However I didn't really need a fix because my system was running it fine, with only very rare hitches. I think using DLSS helped as it reduces the base resolution.Īlso putting a frame rate cap to reduce CPU load would help. I found that the demo is maxing out CPU threads, and I think this was causing occasional hitches. Originally posted by Roy:Yeah, loved the demo too! :)Īside the performance stuff that I'm sure the devs are already aware of, I would say that a faster running movement would be great, as it felt a bit tedious to have to run across the whole open area to get to a quest location.Īm not sure the performance issues are down to the game. ![]()
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